

Generator not run from ToolsGenerateFNIS_for_Users. Generatefnisforusers Download FNIS Behavior V7.4.5 XXL 9:09:43 AM Generator: D:GamesVortexDLdownloadsdeploymentFNIS Behavior 7_4_5 XXL-1-5toolsGenerateFNIS_for_UsersGenerateFNISforUsers.exe >Warning: Bad installation. Generated files redirected to D:GamesFNIS_Redirect No GENDER directory male No GENDER directory female Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Creature Pack not installed 0 animations for 1 mods successfully included (character). If you use a mod manager, run FNIS from its list of supported tools.<< Skyrim 32bit: ?.?.? - D:GamesSteamsteamappscommonSkyrim (Steam) Expected generator path: D:GamesSteamsteamappscommonSkyrimdatatoolsGenerateFNIS_for_Users Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) FNIS.ini RedirectFiles=D:GamesFNIS_Redirect Patch: 'GENDER Specific Animations' Patch: 'SKELETON Arm Fix' Patch: 'File Redirection (Vortex/MO profiles support)' Reading FNISBase V7.4.5. Each subsequent time you update FNIS behavior, you must open Overwrite and drag the new files back to this mod.Generated files redirected to D:GamesFNIS_RedirectįNIS Behavior V7.4.5 XXL 9:09:43 AM Generator: D:GamesVortexDLdownloadsdeploymentFNIS Behavior 7_4_5 XXL-1-5toolsGenerateFNIS_for_UsersGenerateFNISforUsers.exe >Warning: Bad installation.

You will then need to check it to enable it. This will create a new mod listing in the left pane for the FNIS generated files. Right-click Overwrite and select Create Mod, name it FNIS Output and click OK. Click the button and wait for a message to appear in the window stating 'X animations for Y mods successfully included.'.Īfter closing FNIS, there will be files in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending) created by FNIS.In the Available Patches at the bottom of the window, check the box adjacent to 'SKELETON Arm Fix'.Combined with XP32 Skeleton and Dual Sheath Redux, Fore's New Idle System allows users to place swords, daggers, and shields on the Player Character's back instead on the hip and arm.

Once FNIS is installed and set up to run inside Mod Organizer, the animation files need to be generated for the skeleton changes and weapon placement to show properly in game.
